Each year at GDC, MFA students from the NYU Game Center interview the Independent Games Festival nominees, asking them three questions about their development process. This year’s interviews were conducted by three MFA students, Burgess Voshell, Mary Kenny, and Corey Bertelsen. You can read more about the NYU Game Center at GDC 2017 here.

 

Tijmen Tio, Bamboo Heart, Sokpop Collective
Tobias Zargas, Close, Tobias Zarges and Moritz Eberl
Izzie Shasha & Campbell Fletcher, Diaries of a Spaceport Janitor, Sundae Month
Tim Keenan, Duskers, Misfits Attic
Léonard Carpenter, Event[0], Ocelot Society
Don Schmocker, FAR: Lone Sails, Mr. Whale’s Game Service / Mixtvision
Andre Bengtsson, Frog Climbers, TeamCrew
Mattias Dittrich, GoNNER, Art in Heart
Alx Preston, Hyper Light Drifter, Heart Machine 
Michael Brough, Imbroglio
Carl Burton, Island: Non-Places, Carlburton LLC
Florian Veltman, Lieve Oma, Florian Veltman
Gabriel Sarnikov, Lily, Colors of Santa Luz, Lil Colors of Santa Luz Team
Titouan Millet, Mu Cartographer
David Kanaga, Oikospiel, Book I, David Kanaga
Feliv Bohatsch, Old Man’s Journey, Broken Rules
Lucy Blundell, One Night Stand, Kinmoku
Melanie Taylor, Orwell, Osmotic Studios
Oli De-Vine, Overcooked, Ghost Town Games
Brendon Chung, Quadrilateral Cowboy, Blendo Games
David Priemer, She Remembered Caterpillars, jumpsuit entertainment
Chad LaClair, The Flame in the Flood, The Molasses Flood
Richard Atlas, Ultimate Chicken Horse, Clever Endeavour Games
Gérard Courrèges, Un Pas Fragile, PAF team
Jonathan Burroughs, Virginia, Variable State

 

In addition to these interview, you can read all the insightful interviews from 2016 here.