The medium of videogames is generating new narrative paradigms, which invite developers, storytellers and artists to focus on the practice of world building. The growing discipline of world building also serves as the foundation for transmedia storytelling, which allows creating different media incarnations of the same world. A consistent knowledge of world building is therefore an essential skill in 21st century media production.
Expansive fictional worlds provide videogames with narrative depth, as well as a logical consistency that helps players understand the rules of the game. This workshop will provide an introduction to world building in videogames, from the principles of narrative game design to the key components of world creation (rules of the world, history, characters, conflict and problem-solving). The workshop combines an overview of the theoretical approaches to world building with game conceptualization and prototyping exercises. The prototypes will be non-digital, which means that attendees do not need to know computer programming to participate.
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