This talk will discuss the design development of “Hurt Me Plenty”, one of the very few video games ever made about spanking men. How do you adapt concepts from BDSM culture into a game? How do you translate the politics of consent and power exchange into game code, 3D animation, and motion interfaces? What if video games imagined sex as an interactive process instead of a cutscene “reward” dispensed by a talking vending machine?

Robert Yang is an indie game developer, academic, and writer, based in New York City. His work often focuses on first person level design, architecture as narrative, and game modding as a radical design practice. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design. He also occasionally writes about games for Rock Paper Shotgun and other British things. He holds a B.A. in English Literature from UC Berkeley, and an MFA in Design and Technology from Parsons the New School for Design.

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