Daniel is an award-winning game designer and one of the organizers of the Experimental Gameplay Workshop, the one indisputably “can’t miss” session of the Game Developers Conference. In this talk, Daniel will dive into the design details of his recent release, the “pet puzzle crawler” Fidel. He will also give us a glimpse of his next game – Storyteller, a promising exploration of new ways to combine narrative and gameplay.

Poster art by Elton Kūns. Find more of his work here.

Free and open to the public.

The NYU Game Center would like to thank our event sponsors: Fresh Planet, Take-Two Interactive, Dots, Activision, and Vicarious Visions. Their generous support makes our events possible.