Schedule

Friday, November 13th

6PM – Registration begins at 2 Metrotech Center, 8th Floor
7PM – Meg Jayanth – Unfair Game
8PM – Opening Reception featuring a Board Game Lounge curated by Shut Up & Sit Down

Saturday, November 14th

9AM – Registration and Breakfast at 2 Metrotech Center, 8th Floor
10AM – Chris Avellone – “Paper Cuts: Paper Prototying from OSRPG* to CRPG”
11AM – Ben Ruiz – “Deep Inside The Guts Of A Successful Attack”
Anna Kipnis – Considerations for Expressive Simulation
12PM – Lunch
2PM – Feedback Loop – A lively discussion session where attendees respond to previous talks and ideas from the conference with the entire room.
Itay Keren – False Realism: Physics-based Puzzle Design
Erik Svedang – “Else Heart.Break() – design lessons from making a deeply simulated adventure game”
4PM – Jeff Mishtawy – Gaming Sportscars; Engineering the Perfect Race From Imperfect Data
5:30PM – Open Problems – PRACTICE’s hallmark session that invites attendees to present their current game design problems to a room full of the best mind’s in game design. 
8PM – Party

Sunday, November 15th

9AM – Breakfast at 2 Metrotech Center, 8th Floor
10AM – Mare Sheppard –Everything You Ever Wanted to Know About Platform Level Design But Were Afraid to Spend Ten Years Asking”
11AM – Marc TenBosch – “Exploring and Presenting a Game’s Consequence-Space”
Leslie Scott – “Thinking inside the box.”
12PM – Lunch
2PM – Feedback Loop – A lively discussion session where attendees respond to previous talks and ideas from the conference with the entire room.
Francesco Antolini – Just Cause 3: Agile Game Design
Kevin Cancienne – “How To Do Everything Wrong: Becoming a Full-Time Dog Animator”
4PM – Brian Moriarty – “I SING THE STORY ELECTRIC”
5PM – Closing Statement from Leigh Alexander

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