Andy is a faculty member in the Department of Computer Science and Engineering at the NYU Tandon School of Engineering, where he co-directs the Game Innovation Lab, and teaches and researches in Game Design, Computer Graphics, and Game Engineering. Some time ago he
studied Architecture and Structural Engineering, and worked in those fields before turning his attention to the study and design of games and computer graphics. He has obtained his PhD in computer science at TU Berlin, helped out with the Apple-Design-Award-winning game Osmos, published work at SIGGRAPH, and spoken at international game and computer graphics conferences. Some of his current obsessions include computational modeling in games, minimalist game design, tabletop game design, interactive shape modeling and animation, the semiology of graphics, perceptual science, behavioral game theory, and minimal graphical user interfaces. When not thinking about design, research, and/or traveling, he indulges in sessions of Magic: The Gathering, Hearthstone, Spelunky, Netrunner, StarCraft, Street Fighter, Chess, Go, and too many other video and tabletop games.