Hear from Code Liberation and the documentarian behind GTFO, see a documentary on recreating Tennis for Two, learn from two designers of Half-Life mod Science and Industry, and an Indie Tech Talk with Marc Ten Bosch! Our new space at MAGNET is now open and we have a busy and exciting end of October at the NYU Game Center. Here’s the schedule:

Thursday, October 17, 7pm | Personal Best: Code Libration & GTFO

Tuesday, October 22, 7pm | NYU Game Center Open Library presents: When Games Went Click: The Tennis for Two Story

Wednesday, October 23rd, 7pm | 8th Floor Talks: Developing a Half-Life Mod: Science and Industry

Thursday, October 24th, 7pm | Indie Tech Talks: Marc ten Bosch

Above photo credit: John Taggart, WSJ. Read their full article on the MAGNET opening here.

 

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Personal Best: Code Liberation and GTFO
2 Metrotech Center, 8th Floor Lecture Hall
Thursday, October 17, 7pm

The goal of Code Liberation Foundation is to facilitate the creation of digital games by women and to encourage more women to exercise their creative potential through code. We strive to empower and encourage women to become a part of the games industry by offering free workshops and classes in game programming and development. Phoenix Perry, co-founder of Code Liberation, will speak about the history of women in video games, as well as how and why the CLF began its present journey.

Plus, Shannon Sun-Higginson will be here to talk about her upcoming documentary, GTFO, on women in online and professional gaming. Shannon will be conducting interviews for the documentary, and you can sign up for a time to interview with Shannon here.

RSVP for the event here. The event is free and open to the public.

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When Games Went Click: The Tennis for Two Story
2 Metrotech Center, 8th Floor Lecture Hall + Open Library
Tuesday, October 22, 7pm

Join us October 22 at 7pm in the MAGNET Lecture Hall for the premiere screening of When Games Went Click: The Story of Tennis for Two. This exhibition length documentary (approx. 18 minutes) details the history of the 1958 analog computer game, Tennis for Two, its historical Cold War context, its place in game history, and includes exclusive interviews and footage of the current Tennis for Two reconstruction project underway at Brookhaven National Laboratory.

Following the screening, there will be a discussion and Q/A session with video game historian and preservationist Raiford Guins, and Brookhaven physicist Peter Takacs, who is re-creating Tennis for Two.

All day Tuesday, the MAGNET Open Library will feature a curation of tennis games by Game Center faculty member Bennett Foddy. Play selection of tennis games from throughout digital game history reaching from Pong to TENNNES.

This premiere is supported in join effort by the NYU Game Center Open Libray and the William A. Higinbotham Game Studies Collection at Stony Brook University. Event organized by Laine Nooney and the NYU Game Center.

RSVP for the event here. The event is free and open to the public.

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Developing a Half-Life Mod: Science and Industry
2 Metrotech Center, 8th Floor Lecture Hall
Wednesday October 23, 7pm

Indie-game developers, Kevin Cancienne and Peter Ginsberg, will talk about their experiences developing Science and Industry, a Half-Life mod. Hear about the design process of this humorous and innovative team-based multiplayer game and the community that helped bring it together. Robert Yang, first-person shooter scholar and developer, will be leading a question and answer session after the lecture. Learn more about Science and Industry at their official website: http://scienceandindustrygame.com/

RSVP for the event here. The event is free and open to the public.

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Indie Tech Talk: Marc ten Bosch
Pfizer Auditorium, 5 Metrotech Center
Thursday October 24, 7pm

Marc ten Bosch will briefly show his game Miegakure, which takes place in a world with four spatial dimensions. He will talk about what he believes it is best at teaching, and the different ways people play it. He will discuss the exploratory nature of designing such a game and the challenges in building the most consistent abstractions possible within the constraints of a game.

Marc ten Bosch is an independent game developer based in San Francisco. He is currently working on the award-winning Miegakure, a game where you explore a four-dimensional world, solve puzzles and perform miraculous feats that would be impossible for mere 3D beings.

For more information on the event visit the Game Innovation Lab site.