The NYU Game Center is now hiring current NYU and NYU-Poly undergraduate and graduate students for both the MAGNET and Tisch branches of the Open Library.
The Game Center Open Library is a growing collection of over 3,000 digital and non-digital games. The library supports the Game Center’s undergraduate and MFA coursework by promoting game literacy, critical examination of play, and community engagement through hands-on access to the design history of games.
Being a NYU Game Center Open Librarian is a unique opportunity to be at the center of one of the most active collections of games in the world and the growing NYU Game Center community. Ideal candidates are students who want to think deeply about games and the contexts in which we play them. Librarians have opportunities to add their voice and perspective on games and the meaning of a game library in the form of curating game collections, creating events, exhibitions, and programs, and helping shape the library’s archive system and inventory.
To see what Game Center librarians have done in the past, check out the links to these past curations and teaching session:
Being a librarian is also an exciting way to be a part of the NYU Game Center’s extensive schedule of events. Librarians work at our lectures, tournaments, conferences, and exhibitions, and have an opportunity to interact with a diverse array of games, communities, and game industry members.
Basic responsibilities include of the Open Librarians include:
- Managing the library inventory, keeping equipment, consoles, and collections up to date.
- Checking in and out games and assisting patrons.
- Developing programs, events, or exhibitions that help to foster the library and its community.
- Interfacing with the general public about the classes, programs, events, and general questions.
- Curating collections of games to be featured in the library.
- Assisting with both library and general Game Center events.
Please send resumes and questions to firstname.lastname@example.org. Students in any department or school are welcome to apply. Having taken (or being currently enrolled in) Games 101 is desired. Please include which branch(es) you would prefer to work in with your application.
Pressing Restart: Community Discussions on Video Game Preservation
September 28, 9am
2 Metrotech Center, 8th Floor
But what exactly is a video game library? Part classroom, part study hall, part arcade– the NYU Game Center Open Library has worked since it’s inception five years ago to develop it’s own definition of library that lives in the balance between an academic and social space. On September 28th, the NYU Game Center is hosting Pressing Restart: Community Discussions on Video Game Preservation, a cross-departmental conference that’s delving into the unique processes for video games in libraries, archives, and preservation.
Panelists will include:
- Brice Roy (University of Technology, Compiègne, UTC, France)
- Clara Fernandez-Vara (Massachusetts Institute of Technology, MIT – NYU, USA)
- Jon-Paul Dyson (The Strong, National Museum of Play, NY, USA)
- John Klacsmann (Anthology Film Archives, NY, USA)
- David Rice (CUNY TV, NY, USA)
- David Murphy (York University – Ryerson University, Ontario, Canada)
- Henry Lowood (Stanford University Libraries, CA, USA)
- John Sharp (Parsons The New School, New York, NY USA)
- Christine Kim (Ontario College of Art and Design University OCADU, Ontario, Canada)
- Kristin MacDonough (NYU MIAP, NY, USA), Raiford Guins (Stony Brook University, NY, USA)
- Carl Therrien (Université de Montréal, Canada), Guillaume Roux-Girard (Université de Montréal, Canada)
- Dylan McKenzie (NYU Game Center, NY, USA)
The conference program and more information can be found on the Pressing Restart site.
Register now for the conference here. Seats are filling up fast! The event is free and open to the public.
Bigger, better, and chock-full of game design goodness.
November 15-17, the NYU Game Center will once again play host to the world’s greatest gathering of game design intelligence. Our speakers include videogame veterans like Warren Spector (Thief, Deus Ex) and Soren Johnson (Spore, Civ IV), tabletop gaming greats like Rob Daviau (RISK: Legacy), and indie upstarts like Michael Brough (868-HACK, Glitch Tank). Plus, special surprises like Susanna Liu discussing the design of hip-hop dance battles – and running a dance battle live at the conference!
Where else are you going to get panels where interactive story guru Emily Short and the design leads behind The Walking Dead dissect the construction of narrative choice? Or where designers of League of Legends and Assassin’s Creed compare strategies for player behavior analysis?
PRACTICE: Game Design in Detail is an intimate and highly social conference. Like a 3-day cocktail party with the smartest game designers around.
More information and registration available at gamecenter.nyu.edu/practice
Speakers this year:
Cecilia Dolk & Martin Ericsson
Read more about the speakers here.
The NYU Game Center is starting off the Fall semester with a busy schedule of events! Play some of the best of German indie game design, sit in on a roundtable on the growth of games in New York, make a game in 48 hours with the opportunity to get your work in front of some of the top game makers in the world, and check out a conference that delves into the complexities of archiving and preserving video games.
Here’s the schedule:
What’s Your Spiel? | September 17, 6:30pm
Industry and Entrepreneurs’ Roundtable | September 20, 8:30am
Indie Speed Run Jam | September 20-22, 6:30pm
Pressing Restart | September 28, 10am
What’s your Spiel?
September 17, 6:30pm
NYU Deutsches Haus
42 Washington Mews
NYU Deutsches Haus will be hosting an exciting new exhibition called “What’s your Spiel?”, curated in part by Game Center MFA second year, Franziska Zeiner. The exhibition will showcase for the first time some of the best independent games from Germany, Austria, and Switzerland. “What’s your Spiel?” tells the stories and inspirations behind five game designers and their teams, taking you behind the scenes and into the fascinating process of making video games. Lea Schönfelder, the designer of Perfect Woman, will be joining us as our special guest at the opening of the exhibition to deliver a talk about her game and to share her process behind the project.
This event is free and open to the public.
Industry and Entrepreneurs’ Roundtable: Growing Game Development in New York
September 20, 8am
5 Metrotech Center
New York State is home to many developers and designers. The Roundtable will bring together government, academia, industry professionals, and entrepreneurs to develop policies and ideas to ensure that gaming continues to grow as an important part of the state’s economy. Sit in on this unique conversation and see what some of New York’s top industry professionals have to bring to the table.
The event will be dived into an AM and a PM session. Morning speakers include Wade Tinney (Large Animal Games), Kenny Rosenblatt (Arkadium), Tom Akel (MTV Games), Frank Rimalovski (NYU Entrepreneurship), Joost Van Dreunen (Super Data), Kati London (Microsoft Research). Afternoon speakers include Mathieu Nozareth (Fresh Planet), Greg Trefry (Gigantic Mechanic), Margaret Wallace (Playmatics), Jason Schreiber (Powerhead Games), Cindy Au (Kickstarter), Nik Mikros (Smashworks), Ian Cheng (Grasshopper project), Asi Burak (Games for Change), Syed Salahuddin (Babycastles), Jamin Warren (Killscreen).
The roundtable is hosted by The Senate Select Committee on Science, Technology, Incubation and Entrepreneurship, Senator Martin Golden, Chair, NYU-Poly CITE Game Innovation Lab, and the NYU Game Center.
For the first year ever, Indie Speed Run is including live sites for their 48 hour game jam, and we are excited to be an official site. The Indie Speed Run is a worldwide, online game jam that invited at anyone of any skill level to create a playable game based around an assigned theme and element in 48 hours. The games are then judged by a selection of industry professionals over the course of a few weeks, and the best games have the chance to win substantial cash prizes. Visit the jam site for more information hosts, rules, and FAQs.
Sign-up for the jam here. You don’t need to register with a team. On the first night of the jam, we will have time allotted to form teams and then teams will collectively pay the $25 registration fee.
When saving a game, what exactly are we saving, and how do we save such a complicated form of media? Pressing Restart: Community Discussions on Video Game Preservation is a one-day event dealing with the preservation of video games. By examining common issues such as hardware obsolescence, emulation software, selection criteria, and contextual information, this event will look at the myriad of concerns in this young media format as well as discuss solutions to ensure long-term access to games beloved by generations of players. Rather than limiting the discussion to archivists and preservationists, we plan to invite the whole community to have an open dialogue around the importance of video games.
Panelists will include Brice Roy (University of Technology, Compiègne, UTC, France), Clara Fernandez-Vara (Massachusetts Institute of Technology, MIT – NYU, USA), Jon-Paul Dyson (The Strong, National Museum of Play, NY, USA), John Klacsmann (Anthology Film Archives, NY, USA) David Rice (CUNY TV, NY, USA), David Murphy (York University – Ryerson University, Ontario, Canada), Henry Lowood (Stanford University Libraries, CA, USA), John Sharp (Parsons The New School, New York, NY USA), Christine Kim (Ontario College of Art and Design University OCADU, Ontario, Canada), Kristin MacDonough (NYU MIAP, NY, USA), Raiford Guins (Stony Brook University, NY, USA), Carl Therrien (Université de Montréal, Canada), Guillaume Roux-Girard (Université de Montréal, Canada), and Dylan McKenzie (NYU Game Center, NY, USA). The conference program and more information can be found on the Pressing Restart site.
Register for the conference here.
Indie Tech Talks start the semester with New York-based game developer and member of The SportsFriends Ramiro Corbetta, who will discuss the development of his local multiplayer abstract sports game Hokra. His talk will also focus on transitioning from being a game designer to an all-around game creator as a mostly self-taught programmer.
Corbetta has worked in games since 2004, and was the designer of the 2010 IGF award-winning Glow Artisan for Powerhead Games. He is currently finishing development on his independent game, Hokra.
Indie Tech Talks, a lecture series spotlighting developers and game designers with insights on games and technology, are presented Babycastles & The Game Innovation Lab. The series is hosted by Andy Nealen.
When: Thursday, September 12th, 7 pm
Where: Pfizer Auditorium, Game Innovation Lab at NYU Poly
5 Metrotech Center, Brooklyn NY
This event is free and open to the public.
Director Frank Lantz addresses the new and returning MFA students, as the Game Design MFA’s 2nd year began in its brand new location at MAGNET in downtown Brooklyn. This new group of students has come from around the world and a variety of backgrounds. We are so excited to see what they have to offer! Meanwhile the returning students are our first group to start working on Thesis, with some interesting projects on the way you’ll hear more about soon!
You can be a part of the 3rd class of MFA’s. Join the Game Design MFA in Fall 2014. The deadline to apply is December 1, 2013. Learn more about the program and application process here!
The NYU Game Center will be an official site for the VR Jam, a long-format, worldwide game jam presented by Oculus and IndieCade! Participants will build innovative virtual reality games and experiences designed specifically for the Oculus Rift. Each grand prize winner receives a $10,000 cash prize, a trip to demo their game at IndieCade Festival 2013, and an invitation to visit Oculus HQ to meet the Oculus team.
Teams will have three weeks, August 9th-August 25th, to work on their designs, and will be able to use the NYU Game Center’s Oculus Rift to play-test. Visit the jam site for more information on rules, prizes, and important dates.
Site Location: 721 Broadway, 9th Floor
If you’d like to use the Game Center’s Oculus, we’d appreciate you emailing email@example.com and letting us know when you’d like to come in.
The NYU Game Center is now accepting applications to the two-year MFA program in Game Design, to begin study in September 2014. The deadline to apply is December 1, 2013.
Potential applicants should review the application requirements here and will apply in two places. Academic information, letters of receommendation, and transcripts are submitted to the Tisch School of the Arts using ApplyYourself (link). Portfolios are submitted directly to the Department using Slideroom (link).
The Game Design MFA offers an opportunity to study game design and development with the best faculty in the world and in the best location, New York City. Watch Director, Frank Lantz speak about the program, learn more about the structure, or read our FAQ.
Apply now, to create the future of games.
The NYU Game Center invites you to join us for a very unique game conference.
From November 15-17, PRACTICE brings together top game designers from across the digital and non-digital realms for three days of detailed presentations, heated discussion, and intensive socializing.
PRACTICE focuses on the nuts-and-bolts challenges that game designers face in their daily work, with sessions that explore the concepts and methods of game design across media. The lineup includes design case studies, talkative panels, and other events – like our Open Problems session where anyone can present a work in progress to get feedback from the audience. Plus parties, receptions, and lots of game playing.
Speakers this year include the lead designer of DoubleFine’s Massive Chalice, Brad Muir; Rob Davieu, creator of the radical boardgame design RISK:Legacy; narrative game guru Emily Short; Civ III and IV industry veteran Soren Johnson; Walking Dead lead designers Sean Vanaman and Jake Rodkin; indie design superstars Michael Brough and Keith Burgun; and Susanna Liu from the NYC hip-hop dance battle scene.
All of this takes place at the NYU Game Center in New York City, a global hub for games that Joystiq has called “a bastion of game design.”
For more information and to reserve your spot, visit the PRACTICE site.
I remember the moment, 20 years ago, when something clicked in my head. I was watching two of my co-workers play Mortal Kombat, and it suddenly occurred to me that what was happening beneath the surface of the game was something quite a bit like Chess. Now on the face of it Mortal Kombat couldn’t look any less like Chess, it is a grisly, garish, cartoon of a game, it looks like something made, not just for children, but for children with very bad taste. But watching the game closely, and playing it myself, revealed something else. What looked like a flurry of actions was actually a flurry of decisions, choices and counter-choices, calculations and predictions, all happening so quickly that they were almost a blur, but still quite obviously intensely cognitive in nature, an experience about thinking.
That something that looked so dumb could give way, under the hood, to a kind of hyper-intelligence was a surprise and delight, especially to a fan of paradox and irony. I’ve never forgotten that moment, and that sense of delight continues to inform my love of all kinds of games.
When we host fighting game tournaments at the NYU Game Center we are inspired by a continued interest in this intensely cognitive experience happening behind the cartoon surface of these games. I don’t think many members of the fighting game community think of themselves as intellectuals, they don’t typically wear corduroy jackets and smoke pipes and thoughtfully scratch their beards while talking about Hegel. But this thing they do, this thing they love, is an intellectual exercise, it is a strange, fascinating and beautiful form of thinking about thinking and it deserves to be studied, celebrated, and supported.
The NYU Game Center EVO Scholarship
Create the Future of Fighting Games
The NYU Game Center has partnered with the EVO Tournament to create a scholarship to study game design at New York University. If you have a passion for fighting games and want to join the next generation of great game designers we welcome you apply for EVO scholarship and create the future of fighting games in the Fall 2014 class at the Game Center.
The scholarship will be funded by the proceeds from the HD stream at EVO. This means that every person who upgrades to HD will be directly funding a scholarship for someone in the fighting game community. To receive the scholarship, prospective students will apply to the MFA program when our applications open in the Fall and complete supplemental application material about their involvement in the fighting game community.
We’re also considering funding undergraduate studies with the EVO scholarship. Prospective undergraduate students should write to firstname.lastname@example.org to express their interest in receiving the EVO scholarship for their undergraduate studies.
Read more about the scholarship and how to apply here.
We’re committed to recruiting the very best for this brand new kind of scholarship, so Game Center Program Coordinator Dylan McKenzie will be at EVO 2013 to meet with prospective students. In the spirit of EVO we’ll have our own competitive games there, including undergraduate and graduate work, as well as games commissioned for No Quarter. If you’re at EVO this weekend, stop by our booth at the Indie Showcase in the Bally Grand Ballroom and play Slash Dash, Killer Queen, Field-1, and There Shall be Lancing! Plus our booth will be right next to previous No Quarter games with their own booths, Barabariball and Nidhogg. We’ll be happy to answer all of your questions about making games at the Game Center!
We’re also very excited to report that Daigo “The Beast” Umehara will be using his one-of-a-kind Mad Catz Spring Fighter fighting stick as he works his way to the top at EVO. The fighting stick, emblazoned with the Spring Fighter 2013 art was created to express our appreciation to Daigo for his appearance at this year’s Spring Fighter. Please join us in cheering on The Beast at EVO this year and remember, every person who upgrades to the HD stream will be contributing to the EVO scholarship!
Let’s create the future of fighting games!