SCHEDULE
| Friday, October 28, 2011 | |
| 7 - 9pm | Registration/Opening Reception |
| Saturday, October 29, 2011 | |
| 9 - 9:30am | Breakfast/Registration |
| 9:30-10:30am | Lecture: Renier Knizia: Whoowasit? A detailed case study of a best-selling board game design. |
| 11am-12:30pm | Panel: State of the Art Techniques Scott Jon Siegel, Skaff Elias, and Chris Trottier. Best-practice methods for creating great games. |
| 12:30-1:30pm | Lunch/Open Gameplay |
| 1:30-2:30pm | Lecture: Steve Gaynor: Helping Your Players Find Their Own Way Lessons from Bioshock and other titles in progression gating and player tools. |
| 2:30-3pm | Coffee |
| 3-4pm | Panel: Designers, players - Fight! David Sirlin, Arturo Sanchez, Seth Killian Tournament players and developers on designing for expert play in fighting games. |
| 4:30-6pm | Open Problems A structured "open mic" session in which conference attendees present works in progress and share design problems for discussion and feedback. |
| 6-8pm | Dinner Break/Open Gameplay |
| 8pm | Party |
| Sunday, October 30, 2011 | |
| 9:30-10am | Breakfast |
| 10-11am | Lecture: Rogers Redding: The game Design of Football Evolving the rules of a nation's favorite sport. |
| 11-11:30 am | Coffee |
| 11:30am-1pm | Panel: Game Design Chris Hecker, Nick Fortugno, Manveer Heir A debate on the intersection and relevance of coding and design. |
| 1-2pm | Lunch/Open Gameplay |
| 2-3pm | Lecture: Matt Boch: Break it Down: How Harmonix and Kinext taught the world to dance. The design philosophy and process of Dance Central |
| 3-4pm | Closing Discussion Margaret Robertson responds to Practice |
| 4-6pm | Cultural Excursion to Museum of Moving Image |
Featured Speakers:
Reiner Knizia
Celebrated board game designer
Steve Gaynor
Senior Level Designer on BioShock Infinite

Chris Trottier
Creative Director at Zynga
Rogers Redding
NCAA Football Secretary-Rules Editor