|Friday, October 28, 2011|
|7 - 9pm||Registration/Opening Reception|
|Saturday, October 29, 2011|
|9 - 9:30am||Breakfast/Registration|
|9:30-10:30am||Lecture: Renier Knizia: Whoowasit?
A detailed case study of a best-selling board game design.
|11am-12:30pm||Panel: State of the Art Techniques
Scott Jon Siegel, Skaff Elias, and Chris Trottier.
Best-practice methods for creating great games.
|1:30-2:30pm||Lecture: Steve Gaynor: Helping Your Players Find Their Own Way
Lessons from Bioshock and other titles in progression gating and player tools.
|3-4pm||Panel: Designers, players - Fight!
David Sirlin, Arturo Sanchez, Seth Killian
A structured "open mic" session in which conference attendees present works in progress and share design problems for discussion and feedback.
|6-8pm||Dinner Break/Open Gameplay|
|Sunday, October 30, 2011|
|10-11am||Lecture: Rogers Redding: The game Design of Football
Evolving the rules of a nation's favorite sport.
|11:30am-1pm||Panel: Game Design
Chris Hecker, Nick Fortugno, Manveer Heir
|2-3pm||Lecture: Matt Boch: Break it Down: How Harmonix and Kinext taught the world to dance.
The design philosophy and process of Dance Central
Margaret Robertson responds to Practice
|4-6pm||Cultural Excursion to Museum of Moving Image|