SCHEDULE


Friday, October 28, 2011
7 - 9pm Registration/Opening Reception
 
Saturday, October 29, 2011
9 - 9:30am Breakfast/Registration
9:30-10:30am Lecture: Renier Knizia: Whoowasit?
A detailed case study of a best-selling board game design.
11am-12:30pm Panel: State of the Art Techniques
Scott Jon Siegel, Skaff Elias, and Chris Trottier.
Best-practice methods for creating great games.
12:30-1:30pm Lunch/Open Gameplay
1:30-2:30pm Lecture: Steve Gaynor: Helping Your Players Find Their Own Way
Lessons from Bioshock and other titles in progression gating and player tools.
2:30-3pm Coffee
3-4pm Panel: Designers, players - Fight!
David Sirlin, Arturo Sanchez, Seth Killian
Tournament players and developers on designing for expert play in fighting games.
4:30-6pm Open Problems
A structured "open mic" session in which conference attendees present works in progress and share design problems for discussion and feedback.
6-8pm Dinner Break/Open Gameplay
8pm Party
 
Sunday, October 30, 2011
9:30-10am Breakfast
10-11am Lecture: Rogers Redding: The game Design of Football
Evolving the rules of a nation's favorite sport.
11-11:30 am Coffee
11:30am-1pm Panel: Game Design vs.  & Programming
Chris Hecker, Nick Fortugno, Manveer Heir
A debate on the intersection and relevance of coding and design.
1-2pm Lunch/Open Gameplay
2-3pm Lecture: Matt Boch: Break it Down: How Harmonix and Kinext taught the world to dance.
The design philosophy and process of Dance Central
3-4pm Closing Discussion
Margaret Robertson responds to Practice
4-6pm Cultural Excursion to Museum of Moving Image

 

 

Featured Speakers:

reiner knizia
Reiner Knizia
Celebrated board game designer


Steve Gaynor

Senior Level Designer on BioShock Infinite


reiner knizia
Chris Trottier
Creative Director at Zynga


Rogers Redding
NCAA Football Secretary-Rules Editor