PRACTICE will return in the fall 2013!

 

Game design in detail

What is the practice of game design?
Out of all the disciplines needed to make a game, game design is the most critical but least understood. PRACTICE is a yearly conference for professional game designers that explores the ideas and methods of game design.

PRACTICE brings  veteran designers across computer and videogames, paper games and sports,  over three days to take a close look at the nuts and bolts of game design. Through lectures and panels, workshops and discussion, we explore the practice of game design, with a focus on the concrete, day-to-day of designing games, with plenty of time for playing and socializing as well!

Practice in the press

The two first years of PRACTICE were big successes and led to number of fascinating discussions. Below are some of the outlets that covered the conference and its proceedings:

Kill Screen – For Us, By Us.
Gamasutra - In Depth The Nature And Purpose Of PRACTICE At NYU.
Destructoid – Game Design in Detail Impressions.
Kotaku – If Video Game Developers Could Redesign Football.
Gamasutra – Irrational’s Gaynor On Better Storytelling Player Freedom Through Gating.

 

An intimate gathering of top designers

PRACTICE is a unique conference designed for the high-level exchange of ideas among professional game designers. Game design is a specialized, complex discipline, and PRACTICE is the best opportunity to understand and refine what we do when we design games.

Lectures


PRACTICE features presentations from a variety of expert and accomplished game designers. Each lecture focuses on design challenges and solutions in a wide range of contexts, from AAA video games to strategy board games, professional sports, and military simulations.

Panels


In addition to lectures by individual speakers, PRACTICE will also feature a number of panels organized around topics of concern to working game designers. These panels will allow speakers to exchange ideas more freely with each other and the attendees.

Open Problem Session


A structured "open mic" session in which conference attendees present works in progress and share design problems for discussion and feedback.

Socializing


The best conversations often take place outside of the scheduled sessions, and PRACTICE features receptions, parties, and plenty of time for unstructured interaction.

 

 

 

 

 

Click here for the archive of the 2012 PRACTICE conference.

Click here for the archive of the 2011 PRACTICE conference.