Anomaly explores desolation and loneliness as a first-person adventure in space.
Class: Game Studio 2 - 2015
Instructor: Matt Parker
Anomaly tells a nonlinear story through environmental narrative and “memories”—the computer talking to the player in the first person as different people who are absent and probably dead. The narrative develops themes of folly and obsession though different characters’ reactions to a mysterious space anomaly. The player is embodied as an astronaut in a zero-gravity space suit through difficult but realistic controls, as well as the Oculus VR.