BOSS

Draw the attention of a violent, blind monster to escape the mine

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A game about the interaction between a player and a hostile, blinded enemy.

Winnie Song + Zack Zhang + Vanessa Briceño
Class: Game Studio 2 - 2014
Instructor:  Bennett Foddy    

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A Studio 2 semester-long project – The player must draw the attention of a large, mechanical monster that guards the mine by making sounds and directing its violence towards her location – using the Boss as a tool and a weapon to escape the hazardous site.

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