Game Center Lecture Series: Tim Schafer

NYU Game Center Lecture Series: Tim Schafer
3/22
7:00 pm – 9:00 pm
19 W. 4th Street

Please join us for an evening of conversation with the legendary game designer, Tim Schafer. The creator of innovative, stylish, and humorous games such as Grim Fandango, Psychonauts, and Brütal Legend will discuss his life and career in dialogue with Game Center Director Frank Lantz and answer audience questions. Fresh off his record setting Kickstarter campaign, Schafer will discuss his company Double Fine, and what it takes to make great games in today’s industry.

To RSVP for this event, visit http://bit.ly/zE7qwN 

Contact gamecenter@nyu.edu with any questions

Game Center Lecture Series: Erik Wolpaw

UPDATE: We’re sorry to report that if you have not received a confirmation for Erik’s talk on 5/5 by this point, we are unable to accommodate you.  We will be recording the lecture and posting the video on our site, please check back for that. Thank you for your interest!

Next Thursday, May 5th, the Game Center will be hosting a lecture by Erik Wolpaw. Erik Wolpaw is a video game writer currently working at Valve Software who has earned numerous awards for his work. He has contributed to well-known games such as Half-Life and Psychonauts and his work on the Portal series is widely considered to be a high-water mark of game writing and interactive storytelling. Before becoming a game developer, Erik was an influential game critic and humorist. As one of the co-founders of the legendary site Old Man Murray, he illuminated the absurdities of video games and video game culture with a thermonuclear wit.

The format for the evening will be a brief guided play-through of Portal 2 with Erik, followed by an interview and general discussion moderated by Game Center Interim Director Frank Lantz. The audience is encouraged to join the discussion. Please bring questions about Portal, game writing, criticism, narrative and the overall subject of games in general.

The talk will begin at 7:00 PM at 721 Broadway, Room 006 and is open to students, faculty, and the general public. We welcome everyone, whether your research and teaching is related to games or you are simply curious about this rapidly evolving field. Please come, and feel free to bring any interested NYU colleagues.

Please send an RSVP to gamecenter@nyu.edu.

Refreshments will be served.

 

Game Center Lecture Series: Richard Garfield

Update: All spaces have been filled for the Richard Garfield lecture.  There will be a queue for those without RSVP and if there are open seats before the lecture begins, we will fill them on a first come, first serve basis.  Thank you for your enthusiastic response to the Lecture Series!

Next Thursday, April 21, the Game Center will be hosting a lecture by Richard Garfield, creator of Magic: The Gathering, the game that introduced the collectible card game genre. An accomplished game designer and math professor, Garfield has created a number of other board and card games in his career and has just recently begun designing digital games including titles such as Spectromancer and Schizoid.

The format for the evening will be a short lecture followed by a general discussion moderated by Game Center Interim Director Frank Lantz. The audience is encouraged to join the discussion. Please bring your questions and ideas about tonight’s topic and overall subject of games in general.

The talk will begin at 7:00 PM at 721 Broadway, Room 006 and is open to students, faculty, and the general public. We welcome everyone, whether your research and teaching is related to games or you are simply curious about this rapidly evolving field. Please come, and feel free to bring any interested NYU colleagues.

Space is limited, RSVP to gamecenter@nyu.edu.

Refreshments will be served.

Game Center Lecture Series: Kellee Santiago

UPDATE: Thanks to your enthusiastic response, we have reached capacity for this RSVP only event.  There will be very limited extra seating opened up on a first come, first serve basis starting at 7PM.  We encourage you to join our mailing list, follow us, or friend us for updates on future lectures and events.  Thank you for your understanding!

Next Thursday, March 24th, the Game Center will be hosting a lecture by Kellee Santiago titled, ‘Challenges in Evoking Unique Emotions in Videogames‘.  Kellee Santiago, co-founder and president of thatgamecompany, is a game designer whose focus is on expanding the range of emotions players can have when exploring game spaces. Along with Jenova Chen, she has assisted in the development of Flow, Flower, and their upcoming title, Journey.

The format for the evening will be a short lecture followed by a general discussion moderated by Game Center Interim Director Frank Lantz. The audience is encouraged to join the discussion. Please bring your questions and ideas about tonight’s topic and overall subject of games in general.

The talk will begin at 7:00 PM at 721 Broadway, Room 006 and is open to students, faculty, and the general public. We welcome everyone, whether your research and teaching is related to games or you are simply curious about this rapidly evolving field. Please come, and feel free to bring any interested NYU colleagues.

Please send an RSVP to gamecenter@nyu.edu.

Refreshments will be served.

Game Center Lecture Series: McKenzie Wark

This next Thursday, February 17th,  the Game Center will be hosting a lecture by McKenzie Wark.  McKenzie Wark is a writer and scholar who has authored several important books about technology, new media, and digital culture. In 2006 he released Gamer Theory, an ambitious and unconventional look at how videogames relate to the philosophical, political, and aesthetic dimensions of contemporary life.

The format for the evening will be a short lecture followed by a general discussion moderated by Game Center Interim Director Frank Lantz. The audience is encouraged to join the discussion. Please bring your questions and ideas about tonight’s topic and overall subject of games in general.

The talk will begin at 7:00 PM at 721 Broadway, Room 006 and is open to students, faculty, and the general public. We welcome everyone, whether your research and teaching is related to games or you are simply curious about this rapidly evolving field. Please come, and feel free to bring any interested NYU colleagues.

Please send an RSVP to gamecenter@nyu.edu.

Refreshments will be served.

NYU Game Center Lecture Series: Chris Hecker

On Thursday, November 18th, the NYU Game Center will be hosting Chris Hecker, a game developer with over 15 years of experience as a designer and programmer, an outspoken and influential thinker, and an important advocate for experimental and independent games. In this event, Chris will discuss the process of inventing, testing, and implementing a new kind of video game, and you are invited to be an active participant in this process.

Chris Hecker’s current project, SpyParty, is a multiplayer espionage game that deals with the subtlety of human behavior. Instead of the explosions and car chases of a typical spy-themed action game, SpyParty is an intense and cerebral game about observation and subterfuge. Before the lecture, from 1 to 7PM, in the Game Center Open Library, you are invited to an exclusive hands-on SpyParty play session. As part of the lecture, Chris will be soliciting and discussing your feedback from this playtest.

The format for the evening will focus on dialogue and conversation. The audience is encouraged to join the discussion. Please bring your questions and ideas about the topic and overall subject of games in general.

The talk will begin at 7:00PM at 721 Broadway, Room 006 and is open to students, faculty, and the general public. We welcome everyone, whether your research and teaching is related to games or you are simply curious about this rapidly evolving field. Please come, and feel free to bring any interested NYU colleagues.

The NYU Game Center is housed in the Skirball Center for New Media at the Tisch School of the Arts and is a collaboration between Tisch, NYU’s Courant Institute of Mathematical Sciences, Steinhardt School of Culture, Education and Human Development, and the Brooklyn Polytechnic Institute. The Center is supported by generous grants from an anonymous donor, the Rockefeller Foundation, and Sharon Chang and the TTSL Charitable Foundation.

Refreshments will be served.

NYU Game Center Lecture Series: Janet Murray

On Thursday, September 23rd NYU Game Center will be hosting the former director of Georgia Tech’s Masters and PhD Program in Digital Media, and the author of the groundbreaking and influential book Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Professor Janet H. Murray. Murray’s primary fields of interest are digital media curricula, interactive narrative, story/games, interactive television, and large-scale multimedia information spaces.

Her lecture will explore the relationship of games to other forms of culture, consider the dynamic between avant-garde experimentation and conventional design practice, and ask questions about what kinds of innovations are most valuable to the evolving field of games.

The format for the evening will be a short lecture followed by a general discussion moderated by Game Center Interim Director Frank Lantz. The audience is encouraged to join the discussion. Please bring your questions and ideas about tonight’s topic and overall subject of games in general.

The talk will begin at 7:00 PM at 721 Broadway, Room 006 and is open to students, faculty, and the general public. We welcome everyone, whether your research and teaching is related to games or you are simply curious about this rapidly evolving field. Please come, and feel free to bring any interested NYU colleagues.

Please send an RSVP to gamecenter@nyu.edu.

Refreshments will be served.

NYU Game Center Lecture Series: Building the New Arcade

Heather Kelley of the Montreal-based development collective, Kokoromi, will be coming by the NYU Game Center on Friday, April 23rd at 6pm to talk about their now four year old game competition, Gamma.

Kokoromi was formed by a rare union of gamemakers and curators to promote games as an art form and expressive medium, worldwide. Based in Montreal, Quebec, Canada, Kokoromi produces events, develops games, and hosts a blog at www.kokoromi.org.

Kokoromi is perhaps best known for creating Gamma, the annual “new arcade” event. The Gamma showcases, which are free for anyone to enter, present independent designers with constraint-based challenges and a public play environment that push the boundaries of game-making.

Comparable to a longer-form, targeted version of the ‘indie game jam’ concept, previous years’ themes have included Gamma 01: Audio Feed (games driven by live audio), gamma 256 (games with extremely small pixel dimensions), and GAMMA 3D (games using red-blue stereoscopic 3D). The theme for Gamma4, held in March 2010, was One Button Games.

Heather will be covering the history of Gamma, presenting example games, and leading a discussion on the role of challenge and curation in shaping the development of this emerging art form.

The talk will be in Room 006 on the Lower Level of the Tisch building at 721 Broadway.

A podcast of the event is available here.

NYU Game Center Lecture Series:
Game Journalist Panel

On March 25th the NYU Game Center will be hosting a panel with Leigh Alexander, Stephen Totilo, and Jamin Brophy-Warren to discuss the present and future of games journalism.

Who writes about games? What is the future of game criticism? Where does game news fit into the game industry ecosystem? How is the game press affected by the collapse of print? Why are we still looking for the Lester Bangs and Pauline Kael of game reviews? Come hear our esteemed panelists wrestle with these and other questions and be sure to bring your own.

Each panelist will give a short presentation on their work followed by a general discussion moderated by Game Center Director Frank Lantz, after which they will take questions from the audience.

A podcast of the event is available here.

NYU Game Center Lecture Series: Philosophy and Games

On February 18th the NYU Game Center will be hosting a lecture by writer, programmer, and media theorist Alex Galloway on the long connection between philosophy and games.

For centuries philosophers have explored the concepts of “game” and “play,” from poet Friedrich Schiller’s notion of the “play-drive” to cultural historian Johan Huizinga’s image of “the human as player.” In this presentation we will explore the interplay between philosophy and games in these and other writers, ending with a quick introduction to the contemporary trend known as “object-oriented philosophy.”

Dr. Galloway will give a short lecture followed by an interview by Game Center Director Frank Lantz, and will then take questions from the audience.

A podcast of the event is available here.