Semester(s) Offered: Fall / Spring
Credits: 4
Course Call Number: GAMES-UT 202
Prerequisite(s): None

Art Direction for Games builds on the foundation for visual thinking and literacy that began in the introduction to visual design course. While that class focused on the fundamentals of 2D design, Art Direction for games expands on these ideas by bringing these skills together to create consistent, holistic visual design for games.

The philosophy of the class is to Improve our Skill by creating things, to improve our taste by observing and Analyzing things, and to HAVE FUN while we do it! Every week we will work to BECOME BETTER VISUAL DESIGNERS by learning, discussing, and practicing design concepts and best practices and then connecting those ideas directly to games. Sometimes we will be working on fundamental skills. Other times, we will be applying those skills to game-related problems.

Upon completion of this course, the student will:
1) Refine skills in thinking and executing visually – including processes and methods for solving visual problems and how to think about games visually.
2) Refine taste to more intuitively recognize great work in ourselves and others.
3) Become comfortable and fluent in presenting visual work.
4) Get practice in discussing and critiquing visual design. Learn how to give and receive thoughtful and helpful visual criticism.
5) Most importantly, develop a passion for creating things by having fun makin’ cool stuff!