Semester(s) Offered: Fall
Credits: 3
Course Call Number: GAMES-GT 231

Costumes as Game Controllers is a multidisciplinary course that explores basic Physical Computing, Interaction Design and Prototype Fabrication when combining Wearable Technology with Game Design. Through building simple prototypes, students will learn how to use a variety of switches/sensors, how to build circuits for them, and various ways costumes can be embedded with them. Students will also study and discuss examples of existing interfaces and also brainstorm various scenarios the technology can be useful. In addition, numerous tools, techniques and materials for rapid prototyping will be explored.