Semester(s) Offered: Fall
Credits: 3
Course Call Number: CS-GY 9223

This seminar is about game design research and related topics, such as, but not limited to: procedural content generation, behavioral game theory, color and shape perception, decision theory, and artificial intelligence. We will explore these topics through readings and related games. This will allow us to observe how scientific research can improve our understanding of how specific features of games–such as rules, strategies, spatial layouts, and rendering styles–have the potential make them more accessible, appealing, and intrinsically rewarding. The course combines rigorous literature study with analysis and presentations, as well as research into ongoing challenges faced by practicing game designers. Students will learn how to conduct literature research in general, with the specific goal of becoming more skilled researchers, designers, engineers, and artists. Math and some programming skills are helpful, but not a hard requirement; all necessary math and programming will be covered in class where needed. A willingness to engage with and learn about technical game design issues is a plus.