Semester(s) Offered: Fall / Spring
Course Call Number: GAMES-UT 122, OART-UT 1612
Taught By: Diego Garcia / Matt Boch / Robert Yang
In Game Development Studio, students will work in teams to create a single digital game or other game project. Over the course of the semester, students will brainstorm, research, design, and develop a digital game. The philosophy of the course is learning through doing, and the majority of student work time will be spent in actual design and production, which will be structured and guided by the instructors. This production time will be supplemented by in-class exercises, readings and discussion, and talks from visiting game developers. At the end of the semester, each group will have produced a playable digital game.
The course meets twice per week. The lecture meeting on Monday will be used for discussion and critique, in-class exercises, and talks from visiting game developers. The Thursday labs will be focused on group work time, and will include instruction in Unity 3D, the development platform for this course. Students should expect to put in at least 10 hours per week outside of these two class meetings.