Course Call Number: GAMES-GT 413, GAMES-UT 413
Taught By: Josh Boykin
This course focuses on the culture and performance of video game streaming on popular video networks like YouTube or Twitch. Students will analyze certain streamers’ videos and read ethnographic research / case studies on streaming communities, in preparation for running their own weekly game streams. Altogether, this class is intended as an introduction to performing game streams and video-based game criticism, as well as an acknowledgement that academic games programs have a public obligation to critically engage with streaming culture — to promote a more respectful and inclusive community discourse around video games.
Upon completion this course, the student will be able to:
1) Describe and analyze the culture of live video game streaming.
2) Work with video as a critical rhetorical medium.
3) Demonstrate media / live streaming skills through broadcasts and performances.
*The prerequisite for this class: Games 101. Also: video production/editing experience is helpful, but not necessary. If you have no video or film experience, you will learn how to record and upload simple videos.