Semester(s) Offered: Spring
Course Call Number: GAMES-GT 242 / GAMES-UT 242
Taught By: Alexander King
Games have an intrinsic relationship with almost every branch of mathematics. From the randomness described by probability theory to formal logic for puzzles, games of every type are made of math. However, for many designers without a formal education in a quantitative discipline, these areas can be esoteric and difficult to relate to games at first glance. This can handicap a designer’s scope, or force them to rely on external help or tools.
This course is designed to remedy that by providing a toolkit of mathematical concepts, with an emphasis on their direct applicability to game design and development. Students will gain a grounding in mathematical concepts useful in game development, with a focus on individual adaptation and implementation. Topics covered include vector mathematics and trigonometry, matrix operations and linear algebra, probability and statistics, and noise and fractals.