Semester(s) Offered: Fall / Spring
Credits: 4
Course Call Number: GAMES-GT 126

Augmented reality [AR] is changing the way we understand the world by overlaying physical reality with real-time, interactive virtual content. We can now translate words in a foreign language through our phone screens, or play Pokemon by navigating the real world; our mobile devices become a lense through which we can see the world. This class hopes to educate students who will create next generation user experience, a 3D virtual overlay of the real world.

The contents of this course are framed within the context of the Living Stories Through Technology research project, which investigates the use of augmented reality for storytelling. Students will work in the context of interactive narrative and game design, both at a theoretical and practical level.

This course looks at what is possible today with mobile AR; students will work with the latest development tools. Students will work with GPS based AR, marker tracking, markerless tracking, depth map tracking, and point cloud tracking, as well as experimenting with connecting mobile devices to elements of physical computing through Arduino.