Semester(s) Offered: Spring
Credits: 4
Course Call Number: GAMES-GT 232

Toy Design is a one-semester hands-on class that integrates major aspects of classic product design process with an emphasis on designing physical toys and playful experiences.

The class will begin with an overview on the toy industry through its history and development culture. A series of short projects and a set of lectures will allow the students to learn about the core values of a good playing object.

As a tribute to Alexander Calder’s 1926 circus, our main assignment will focus on the amazing world of the circus and address the students as a traveling company of design-performers.

Typically, a plaything creator will not be a part of the final commercial toy but only involved in the back-stage design process. During this Course’s experimental process, students will take an active part in the final results and will have the chance to orchestrate their creations. The course is conceived in order to reflect human feeling and imagination and will empower the group for a Gestalt outcome with a whole that is greater than the sum of its parts.