Semester(s) Offered: Spring
Course Call Number: GAMES-GT 124, GAMES-UT 324
This course is a critical exploration of “virtual reality” (VR) as a passing fad, dystopian nightmare, and possible new mode of consciousness. How do we reconcile the VR industry’s promise of “presence” with existing discourse about immersion and realism in games? Classroom lectures and lab time will focus on prototyping novel experiences for VR and critiquing VR as a media culture, culminating in a self-directed final project about VR.
Upon completion of this course, the student will be able to:
1) Describe contemporary issues in virtual reality and embodied interfaces.
2) Demonstrate competency in working with VR, through actual working prototypes.
3) Work with a VR game engine, and understand the basics of how to build a game for VR.