Andy Nealen is an Assistant Professor in the Department of Computer Science and Engineering at the NYU Tandon School of Engineering. He co-directs the NYU Tandon Game Innovation Lab, is affiliated with the NYU Game Center, and teaches and researches in Game Design, Computer Graphics, and Game Engineering. Andy’s work seeks to increase the accessibility of computer-based tools across a variety of application environments, drawing upon minimalist principles he first encountered while obtaining his Dipl.-Ing. in Architecture and Structural Engineering from TU Darmstadt. In particular, his research leverages and extends our understanding of how humans perceive shape, motion, and color. This focus on minimal and accessible designs for complex systems is evidenced everything from the Apple-Design-Award-winning game Osmos, his work at The Game Innovation Lab, and his Sketch-Based Modeling research. Andy received his PhD in Computer Science from TU Berlin, is a regular speaker at international game and computer graphics conferences, and is a regular contributor to ACM SIGGRAPH.