Designer

Amber Li
Class: Game Design & the Psychology of Choice - 2019
Instructor:  Greg Trefry    

 

This game is for 4-8 players.

The experience of the game is a process of a cumulation of words and building associations with the words.

In a limit of time, the player makes an association between the words and wait for other players to vote for a pass. If the association fails, the cards turn to score. If it passes, the player continues to add a new word.

 

 

Based on psychological theories

Anchoring

We enhance the difficulty of the game by banning the players to repeat the word or concept mentioned by previous players. According to the anchoring effect, players are prone to be affected by words that are already mentioned or showed before, which means their mind would be restricted.

Loss

When the player fails to make the description, they not only let the other player gets the score but also lose the possible chance to get a score for themselves. In order to avoid this situation, the player is prone to place the most irrelevant word onto the table to make the game harder and harder.

Scarcity

The limit of time forces the players to fully focus on the words on the cards. Also as the words add, they would be easily unaware of the time past fast.