A procedural riot rages in the background as you explore your post colonial identity

A game about identities, generational trauma, the psychology of imperialism, biopolitics, and the aesthetics of the riot.

Inno Spelman
Class: Capstone I - 2021
Economics for Game Designers - 2021
Instructor:  Alexander King    
 Charles Pratt    
Awards:

My dad’s approval

Han(恨) is a Korean concept of the emotion of sadness, hatred, and regret born from their material experiences under Japanese colonialism. In a society rife with gaslighting, this game explores my Chinese pan-asian identity and its associated trauma through a series of selected essays gleaned from metaphorical interviews with myself, the oppressor and the victim of the abstract riot backdrop.