The NYU Game Center is proud to announce that the sixth annual No Quarter Exhibition will premiere next month on October 9th. Featuring four new games from established and emerging independent game developers, this year’s show will be hosted at the Dumbo Loft space in Brooklyn.

THE PARTY

Please join us on the evening of October 9th, 7pm, at The Dumbo Loft, for the premiere party where you can play the new games for the first time, meet the creators, and have a drink with some of the most interesting people in the New York City game scene!

Friday, October 9th, 7-11PM
155 Water Street
Brooklyn, NY 11201
RSVP here. 

THE ARTISTS

This year’s No Quarter will feature four new games by veteran and rising independent and experimental game developers:

Nina Freeman

A writer and designer who has pioneered an incredibly rich, intensely personal autobiographical mode in her games. Her most well-known works include How Do You Do It, and Freshman Year, a haunting exploration of friendship and consent based on her personal experiences.

Ramsey Nasser

A software engineer, designer, educator, and Eyebeam fellow who investigates the politics of programming languages. While at Eyebeam, he created قلب (“alb: lughat barmajeh”) a programming language entirely in Arabic that critiques the role of culture in computer science.

Leah Gilliam

A veteran filmmaker and media artist who focuses on issues of race, gender, and the materiality of technology. In 2002, her solo show Agenda for a Landscape at The New Museum deftly combined NASA rover footage with scenes from the Hudson River Valley.

Loren Schmidt

A designer and visual artist who powerfully wields pixelated abstraction to create evocative worlds and relationships. His 2009 game Star Guard distills retro platforming into a stark neon world swimming in danger.

A NOTE FROM THE CURATOR

The NYU Game Center strives to make the means of designing and building games as accessible as possible. However, the ability to make a game is not enough to guarantee a livelihood, a job, or even recognition — to achieve any degree of “success”, you also need support. This is currently a radical notion in video games, an arts culture that tends to rely heavily on a market-based consumer retail model. I believe, and have always believed, that there is room for more. Now in its 6th year, No Quarter is a way of supporting local designers as well as developers outside of New York City. As the new curator, I wish to re-assert this commitment begun by Frank Lantz and Charles Pratt back in 2010: to recognize voices and give them space.   – Robert Yang

THE EXHIBITION

Each year the No Quarter Exhibition premieres a small selection of games in New York which have been commissioned by the NYU Game Center from independent game designers and developers all over the world.

In the five years since the Exhibition was created it has helped fund the production of 18 games in total, including the award winners like Nidhogg and Hokra. Developers who have premiered new work at No Quarter include Terry Cavanagh, Zach Gage, Margaret Robertson, Ramiro Corbetta, Sophie Houlden, Bennett Foddy, Jane Friedhoff, and Jan Willem Nijman. Each new work was created for the specific, social gallery setting of the Exhibition which brings out hundreds of people and is one of the anchoring events of the New York City independent game community.

The No Quarter Exhibition is always free, and open to the public.

TICKET SALES WILL END THURSDAY, OCTOBER 8th AT 5PM. THERE WILL BE STAND-BY ENTRANCE FOR THE EXHIBITION STARTING AT 7:30PM.

RSVP here