Clara Fernández-Vara is a game scholar, designer and writer. Her main research interest is the study of narrative in games and how it can integrate with game design, focusing on adventure games. She is particularly interested in applying methods from textual analysis and performance studies to the study of video games and transmedia artifacts. Clara’s videogame work is grounded in the humanities, informed by her background in literature, film and theatre.
Before joining the NYU Game Center, Clara spent six years at the Massachusetts Institute of Technology as a researcher and game developer. She holds a Ph.D. in Digital Media from the Georgia Institute of Technology and a Masters in Comparative Media Studies from MIT. Clara has presented her work at various international academic and industry conferences, such as DiGRA (Digital Games Research Association), and Foundations of Digital Games and the Game Developer’s Conference (GDC). She has worked on several experimental adventure games as part of her research: Rosemary (2009), Symon (2010), and Stranded in Singapore (2011), and The Last Symphony (2011). Her first book, Introduction to Game Analysis, has been published by Routledge.