A 1-on-1 space combat strategy game with a whole lotta dice.
Carl Farra + Benjamin Qi + Chris McGinnis + Emma Wang + Owen Bell
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Intergalactic Rescue Squad is a Game Design 1 final project, the result of 4 weeks of work. We wanted to make a game that has the dice mechanics and lightheartedness of King of Tokyo but with more strategic decision making. Each face on the dice represents an action, either attack, move, reinforce, or mine. Players simultaneously assign actions to their pilots behind a screen, before then revealing them and playing them out on the board one by one, having to adapt their tactics on the fly.
The game was featured at IndieCade East 2015.