Semester(s) Offered: Fall
Credits: 2
Course Call Number: GAMES-GT 300
Taught By: Matt Parker

Understanding how to script your own functions, behaviors, and interactions is an important skill for game designers. This course will focus on developing fundamental programming skills using two popular Game Engines: Phaser and Unity. While these tools provide many useful structures for creating video games, game designers must understand how to write their own scripts to combine these structures and create their own algorithms in order to execute their visions. This course will emphasize increasing the student’s comfort with coding, as well as their general understanding of programming, rather than specifics of either of the engines used.