Semester(s) Offered: Fall
Credits: 4
Course Call Number: GAMES-GT 310 003
Prerequisite(s): None

The idea and creative goals for games can come from many different sources — including as adaptations of works from other media and cultural forms. Adapting an intellectual property can provide game designers with provocative challenges as we consider how to translate a linear experience into a space of possibility, and can be opportunities to explore and innovate in how the design of systems and playable experiences can convey emotion, mood, social dynamics between fictional characters, the workings of an imagined universe, or the stakes and conflicts of a story.

This class provides students with the opportunity to work with an external partner to pitch, develop and present game concepts and prototypes based on an existing intellectual property. In Designing for Webtoons, the external partner working with the class will be Naver, a publisher of serialized comic stories (Webtoons) in multiple languages. Students will learn about the publisher’s goals and criteria for game adaptations, brainstorm game ideas for selected Webtoons properties; pitch ideas to representatives of Naver; form teams to develop prototypes based on these pitches and feedback; and present finished prototypes at the end of the semester.