Semester(s) Offered: Spring
Credits: 4
Course Call Number: GAMES-UT 162, GAMES-GT 162
Prerequisite(s): Intermediate Game Development (BFA) or Game Studio I (MFA)
This course focuses on the theory and practice of level design for 3D video games. Students will develop fluency in conveying experience design goals and building 3D spaces, gaining a practical understanding of architecture, lighting, and CG texturing for digital spaces — as well as an awareness of architectural theory — culminating in a long-term hands-on level design project.
Upon completion of this course, the student will be able to:
1) Describe typical work practice in 3D level design in the game industry.
2) Demonstrate competency through finished 3D spaces with scripting logic.
3) Understand higher-order concerns with architecture and spatial design.
4) Demonstrate knowledge of 3D environment art and lighting workflows.