Semester(s) Offered: Spring
Credits: 4
Course Call Number: GAMES-UT 162, GAMES-GT 162
Prerequisite(s): Intermediate Game Development (BFA) or Game Studio I (MFA)
Taught By: Chris Wallace

This course focuses on the theory and practice of level design for 3D video games. Students will develop fluency in conveying experience design goals and building 3D spaces, gaining a practical understanding of architecture, lighting, and CG texturing for digital spaces — as well as an awareness of architectural theory — culminating in a long-term hands-on level design project.

Upon completion of this course, the student will be able to:
1) Describe typical work practice in 3D level design in the game industry.
2) Demonstrate competency through finished 3D spaces with scripting logic.
3) Understand higher-order concerns with architecture and spatial design.
4) Demonstrate knowledge of 3D environment art and lighting workflows.