Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its socio-cultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.
Introduction to Game Analysis explores the different ways and contexts in which games can be analyzed and dissected, based on a series of basic building blocks. The panel will discuss how analyzing games is part of the practice of three different humanistic disciplines – literature, history and journalism – and the challenges to tackle games as performative texts that are in constant transformation.
Featuring Panelists:
- Stephanie Boluk, Pratt Institute
- Laine Nooney, NYU Steinhardt
- Adi Robertson, The Verge
Moderator: Clara Fernández-Vara