When players enjoy a game, they say, “That was fun!” But when designers make, journalists review, or academics theorize about games, the word fun rarely comes up. A word so commonplace as to sound meaningless and typically ignored, “fun” remains unmentioned by those who make and write about games. Drawing on fields as diverse as cognitive psychology, anthropology, cultural theory, the philosophy of art, and sociology, John Sharp and David Thomas explore the power and potential of fun as a useful concept and tool for experiencing, thinking about, and understanding play.
Free and open to the public.
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