You might have toyed with the idea of having recorded dialog in your game and wondered what, exactly, that would entail. In this session, Senior Gameplay Programmer at Double Fine, Anna Kipnis, will give a broad overview of how dialog gets into a Double Fine game, from the moment a line is written, to hearing and seeing the line in the engine, even in a foreign tongue, and what tech is required to make it all happen.
Babycastles & The Game Innovation Lab at NYU present a lecture series spotlighting developers and game designers with insights on games and technology. The series is hosted by Andy Nealen.