In an effort to innovate and push the boundaries of game design Robin Arnott, No Quarter commissioned artist and chair of the IGDA Audio Development and Implementation SIG, wrote an article on how depriving senses from the players increases their sense of immersion. Last May, Arnott showcased his game Deep Sea where he first introduced players to this deeper experience of immersion through sense-deprivation. To learn more about his game, Deep Sea, click here.