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Daniel Kimsey

Why are you studying games?
Because it's what makes me feel alive. That and friends, family, and food.
Describe your favorite project made by a classmate.
Tim made a keyboard game that features a pooping cat.
Describe your most embarrassing playtesting moment.
When running playtests for another group, I forgot the input-command for the workaround they had implemented for a game-breaking bug. This meant that if the bug was encountered, rather than simply pressing a button and having the playtester continue, I had to ask them to restart the whole game. Mortifying.
What's your secret weapon?
My void expression.
Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
Balancing an ecosystem while dancing to Popcorn by Hot Butter.
How has the Game Center changed your thinking about games?
I came into the program thinking I had a broad understanding of what games are and can be. I knew nothing.
What do you hope to accomplish after school?
Make games. Good ones, hopefully. Teach others what I have learned, and learn from them in return.
What's the last great game you played and what's great about it?
Getting Over It with Bennett Foddy. In the game's trailer, Bennett says that he made the game "for a certain kind of person, to hurt them." I've never felt more spoken to in my life.
What's your favorite New York City spot?
Columbus Park, watching the mahjong players.