Why are you studying games?
I love being able to develop environments and systems. Seeing how other people react to something I created, good or bad, is exciting to me.
Describe your favorite project made by a classmate.
Mateo's project in our procedural generation class was very interesting. In his project, you played a witch trying to escape school and dodging obstacles. It was a nice mix between an infinite runner and a bullet hell game.
Describe your most embarrassing playtesting moment.
In my Intro to Game Development class, I was play-testing my "Incoming!" project and didn't realize that the "delete" keys in Windows and Mac don't function the same. Since my game required players to delete towers to continue, it completely broke my game.
What's your secret weapon?
Karate! I'm a 1st-degree brown belt in Kenpo Karate and was nationally ranked in high school.
Describe one memorable lecture, assignment, or exercise you've had at the Game Center.
Our Game Jam for Intro to Game Development acted as a great lesson on prototyping and being able to properly scope your projects.
How has the Game Center changed your thinking about games?
The Game Center has taught me to look at games and game design from a broader point of view, as well as consider how each part of the game depends on the rest of the system.
What do you hope to accomplish after school?
I hope to be able to work on games that deal with persistent environments. I'd like to be able to work on projects related to Juvenile Diabetes education and awareness as well.
What's the last great game you played and what's great about it?
I'm a Civilization fanatic and Civ 6 has kept my attention since launch. The game managed to change up the Civilization formula while maintaining the qualities that make Civilization such an iconic strategy game.
What's your favorite New York City spot?
The Brooklyn Heights Promenade, and the waterside.