Combining a personal, critical essay and an interactive piece, An Open Field explores questions of how we deal with our own mortality by gazing through the lens of death in videogames.
An Open Field attempts to open up a cross-media conversation between the essay and the game, each inextricably linked by the themes and ideas that they were made on.
An Open Field’s essay is split into four sections — each representing one of the cardinal directions in the game space. The abstract themes being discussed in the essay gain a physical form inside the game.
An Open Field’s game explores the ideas expressed in the essay but subverts the concept of “virtual death”. Death can happen anytime — without rhyme or reason and it’s permanent and definite, pulling the player out of the game and permanently erasing it.