Draw the attention of a violent, blind monster to escape the mine

A game about the interaction between a player and a hostile, blinded enemy.

Vanessa Briceño + Winnie Song + Zack Zhang
Class: Game Studio 2 - 2014
Instructor:  Bennett Foddy    


A Studio 2 semester-long project – The player must draw the attention of a large, mechanical monster that guards the mine by making sounds and directing its violence towards her location – using the Boss as a tool and a weapon to escape the hazardous site.