An RTS with an unusual theme, Demeter tasks the player with guiding the growth of a tree across its lifetime, from tiny sapling to titan of the forest.
In this game, I tried to bring together a variety of my interests. I have a continuing curiosity in depictions of non-humans in art, and wanted to try exploring this in a digital game. I am also an avid fan of strategy games, from Crusader Kings II to StarCraft, and wanted to merge some of the mechanical complexities of these games with more artistically-inclined thematic explorations of indie titles, like my favourite game, Proteus. From these influences, Demeter came to be.
With dynamic weather and seasonal changes, the game’s challenge comes from learning how to relate to the ebb and flow of seasons, and being able to endure harsh conditions.
With enough practice, the player can see their tree thrive, slowly growing in size beside its coniferous peers.
After 6 weeks of work, and plenty of feedback from my teachers and peers, I am happy with what I have been able to accomplish in Demeter. After a bit more polish, I will be putting the game online, hopefully by March 2015.