A series of abstract games that explore six human emotions.
What does love look like in terms of gameplay? How can mechanics represent the emotion of anger? Every Act of Feeling is a series of abstract games that attempts to answer these questions, with each individual game exploring a different emotion. Borrowing from W. Gerrod Parrot’s classification of emotion into six categories—love, anger, joy, sadness, surprise, and fear—Every Act of Feeling provides a variety of different gameplay experiences all within the same collection. As in a collection of poetry, the games are self-contained but constantly in dialogue with one another.