Hideaway is an exploration-based 2D platformer set in an overgrown post-human world.
Jin-Young Sohn + Mary Georgescu + qy595 + Ricardo Escobar + Whalex
Class:
Instructor:
Creative challenges we were trying to answer with Hideaway:
- How can a game make a post-apocalyptic scenario seem peaceful, pleasant, and hopeful?
- How can we make an enjoyable game that has therapeutic/educational power?
- Can an existential game make the player feel relaxed or calm rather than anxious or stressed?
PLAY IT HERE!
Ricardo Escobar – Programming, Level Design
Mary Georgescu – Level Design, Audio, Art
Sicheng Hu – Programming, Level Design
Jin-Young Sohn – Producer, Level Design
Qin Yin – Art, Animation