Explore the surface, discover what was left behind, and retrieve sentimental items for animals living in an underground community.
Creative challenges we were trying to answer with Hideaway:
- How can a game make a post-apocalyptic scenario seem peaceful, pleasant, and hopeful?
- How can we make an enjoyable game that has therapeutic/educational power?
- Can an existential game make the player feel relaxed or calm rather than anxious or stressed?
Ricardo Escobar – Programming, Level Design
Mary Georgescu – Level Design, Audio, Art
Sicheng Hu – Programming, Level Design
Jin-Young Sohn – Producer, Level Design
Qin Yin – Art, Animation