An art game inspired by neo-impressionist Paul Signac
Alex Duncan
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Horizon, my first game, is inspired by the work of neo-impressionist artist Paul Signac. I found the similarities between Signac’s theories on eyesight and how pixels (and pixel art) create the illusion of continuous visual space very interesting. Taking a cue from Signac’s visual style, I made a game that plays with the different ways we can consider individual pixels.
I am planning on remaking Horizon in the near future, hopefully getting rid of a few bugs in the process, and will be publishing it online soon.