Putting the Person back in First-Person.

With the pervasiveness of top-down and third-person views in digital war games, one can easily forget what it feels like to be on one's own.

Winnie Song + jkentwhite + Pierre Depaz + Leandro Ribeiro

MAGNET HQ is a physical turn-based strategy game, mixing Hide and Seek with Tag and Espionage in order to project players of digital turn-based tactical games in the bodies of the units they are used to order around. In the game, two teams of players battle each other to reach their asymmetrical goal over three rounds. MAGNET HQ puts the emphasis on spatial awareness, dissimulation, communication and team-coordination, shedding new light on how one apprehends its social and physical surroundings as well as one’s ability to communicate.