An arcade-style alternative controller/game that mimics the tactile experience and precision of picking a lock.

Picklock is a fast paced lock picking game in the form of an alternative controller that is highly responsive to the player maneuvering around a rotating central maze that has a series of cogs and moving pins.

Mary Georgescu + Connor Carson

Recipient of the Spring NYU Prototyping Grant

Recipient of the Fall NYU Prototyping Grant


Focusing on lockpicking, not as a mini game, but as THE GAME

We are a two time recipient of the NYU Prototyping Grant! We aimed to hone in on a mechanic and perfect it’s feel through code and through physical design of the controller/cabinet.



Our 1st Prototype with two joysticks as the picks.