3D -> 2D -> 3D -> 2D...

Andrew Divittorio

By using a mixture of orthographic and perspective projection, I was able to create a system that let’s you interact with 3D meshes as though they were 2D shapes on a screen.

Imagine the vertices of a cube as a sort of connect-the-dots to construct a 2D image.

I believe that this system has the potential to reshape how you interact with a 3D space, and creates new challenges in how to visualize level design.