Skip to main content

gamecenter@nyu.edu

646-997-0708

370 Jay Street, 6th Floor

Brooklyn, NY 11201

Follow Us!

Site made in collaboration
with CMYK

Accessibility
  • About
  • Academics
  • Apply
  • Visit
  • Events
  • People
  • Games
  • Blog
  • About
  • Academics
  • Events
  • Faculty
  • Students
  • Games
  • Blog
  • Events
  • PRACTICE: Game Design in Detail
  • PRACTICE 2014
  • PRACTICE 2015
  • PRACTICE 2016
  • PRACTICE 2018

PRACTICE: Game Design in Detail

 

PRACTICE: Game Design in Detail is the NYU Game Center’s professional game design conference that brings together videogame designers, board, and tabletop game designers, designers of sports and LARPs, and more to discuss the details of our shared game design practice.

PRACTICE is not about the business, technology, or educational potential of games – it is tightly focused on game design in and of itself. The conference features in-depth case study talks where designers unpack the systems of the games they designed. We also pack in lots of time for discussion and debate, such as our Open Problems session, where attendees present prototypes and design problems and get advice from the assembled experts.

meg jayanth speaking at practice 2015



The Best Minds in Game Design

PRACTICE features speakers from all across the game industry and design disciplines, including Jonathan Blow, Holly Gramazio, Jake Elliot & Tamas Kemenczy, Chris Avellone, Itay Keren, Emily Short, and more. Nearly every PRACTICE talk has been recorded and is available to watch on our YouTube channel. Below you’ll find a representative talk, links to the collection of talks from each year, as well as articles and more on PRACTICE.

Read about PRACTICE in the press:

“In-Depth: The Nature And Purpose Of PRACTICE At NYU” – Gamasutra

“For Us, By Us” – Kill Screen

“Practice- Game Design for the Players” – Unwinnable

“Practice: Game Design in Detail Impressions” – Destructoid

“Thoughts on the 2014 Practice: Game Design in Detail Conference” – Gamasutra

Watch past PRACTICE lectures:

Practice 2011

Practice 2012

Practice 2013

Practice 2014

Practice 2015

Practice 2016

Practice 2018

 

Featured Content

news

Announcing the 2024 Alfred P. Sloan Grant Recipient: Bloomsome

Congratulations to the 2024 Alfred P Sloan Grant award winning team Bloomsome! Bloomsome is a 2D, story-rich floral makeover ...Read More

event

Playtest Thursday

If you’re making a game, you need to playtest! Bring your work-in-progress game and get feedback from fellow game ...Read More

news

Announcing the 2025 Alfred P. Sloan Grant Recipient: Audionaut

Congratulations to the 2025 Alfred P Sloan Grant award winning team Audionaut! Audionaut is a 2D music composition spaceship autobattler. ...Read More

news

Announcing the 2024 Alfred P. Sloan Grant Recipient: Bloomsome

Congratulations to the 2024 Alfred P Sloan Grant award winning team Bloomsome! Bloomsome is a 2D, story-rich floral makeover ...Read More

news

2016 IGF Interviews: Armello

  Finalist | Excellence in Visual Art Ty Carey is a co-creator of Armello Each year at GDC, MFA students ...Read More

event

Playtest Thursday

If you’re making a game, you need to playtest! Bring your work-in-progress game and get feedback from fellow game ...Read More

event

NYU Game Center Lecture Series Presents Nicky Case

Interactive essays on social politics. Playful investigations of complexity. Telling stories through systems. Join us for a lecture and ...Read More

event

NYU Game Center Lecture Series Presents Bioware’s Anthem: Performance & Direction

Join us for a conversation with two of the luminaries behind Bioware’s Anthem. Anthem employed a unique approach to ...Read More

event

Game Devs of Color Expo 2017

  This Saturday, check out the 2017 Game Devs of Color Expo and celebrate game developers of color! Play games by awesome ...Read More

event

Playtest Thursday

If you’re making a game, you need to playtest! Bring your work-in-progress game and get feedback from fellow game ...Read More