BONES.

An autobiographical game about dealing with self-esteem and abuse.

BONES. is a game about struggle. A game about fighting depression, anxiety, and low self-esteem. It’s a game about not giving up, about pushing forward, and about facing the shadows of the past, as painful as they may be.

Elyse Lemoine
Class: Prototype Studio - 2015
Instructor:  Bennett Foddy    

“They say weight is just a NUMBER. That it’s not what’s on the outside that counts, but what’s on the inside.

Well, I think that’s bullshit.”

BONES. is a game about struggle.  A game about fighting depression, anxiety, and low self-esteem.  It’s a game about not giving up, about pushing forward, and about facing the shadows of the past, as painful as they may be.  BONES. is completely autobiographical, based on my own experiences fighting as a woman and a lesbian in a world that doesn’t care for both, and is about the struggle of facing the world when one can’t even face themselves.

Done in a week (February 2015) in Twine for Prototype Studio at the NYU Game Center.  This was the single hardest game I’ve ever had to make due to its rough content.  The prompt of the week was “integers.”  (Warning for some very dark themes including depression, body image, physical and emotional abuse, and sexual assault.)